April 2024
Partnership
Figma
Illustrator
Miro
Product Designer
UX Researcher
Project Manager
Compass was conceptualized as part of a pitch competition, where my classmate and I developed an MVP to address growing mental health issues in college students in Canada.
We found that the lack of accessible mental health resources and community engagement are key contributors to student stress. Our pitch aimed to provide a tech-driven solution to foster connection, simplify club discovery, and support personal growth.
University life offers countless opportunities for personal and intellectual growth, but it also comes with its fair share of challenges. From general knowledge and personal experience, it is no doubt that academic success comes with the price of a student’s quality of life––also famously known as college burnout.
Currently, only 20% of Canadian students have been able to receive mental health services from their university. A PESTLE analysis helped us to discover a product opportunity with social, economic, and technology assumptions.
After seeing the psychology within this space, we wanted to hear first-hand our target audience’s experiences by conducting primary research to intuitively cater the final product to their needs.
We decided to conduct interviews and surveys in order to scope out user interest. The main that the top three reasons for college burnout include but are not exclusive to: isolation, fitting in, and internal and/or external pressure.
Statistic #1: Students are 3x more likely to discover clubs and/or events through social media (Instagram, TikTok, LinkedIn).
Statistic #2: 80% of students do not use mental health resources provided on campus, expressed that they “don’t work” or are “a waste of time”.
After finding out the basic requirements of the user, the key features were identified and ideated.
Iterating with low-fidelity prototypes were of great use in identifying components for framing the design system and also to get an initial feedback from the team before we stepped into c
This project gave each of us a look behind the scenes of how business models are produced and made with a start-up idea. With more time, I would like to further iterate on our prototype's user experience with testing.
Overall, it was a very rewarding experience and I appreciated the chance to be in a small developing team. Personally, I've gained insight on how all roles of product development work and the significance behind them.